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Claymation Caricature

Claymation Caricature

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>_Prompt

Vertical 4:5 frame. Strict composition, absurdist claymation transfer. Create a detailed 3D interpretation of the reference image, strictly preserving the exact spatial placement of all objects, their scale, rotations, positions, and overall structural composition. Do not move, add, or remove any elements — translate the entire image into a grotesque, humorous clay world while maintaining the original scene and its visual logic. Style: extremely caricatured, in the spirit of Aardman, with an absurdist twist. The characters must look deliberately ridiculous: they have wildly disproportionate bodies, rubbery, noodle-like limbs, bulging "ping-pong ball" eyes slightly turned in different directions, and huge toothy grins with disproportionately large rectangular teeth and prominent pink gums. Each character looks either comical. Texture and aesthetics: everything is made of heavy matte plasticine. The geometry is intentionally uneven and "wonky": no straight lines, perfect edges, or sterile smoothness. Every surface should feel hand-sculpted, with noticeable form wobble and rough plasticity. The material must display pronounced tactile imperfections: deep dirty fingerprints, random fingernail scratches, coarse seams, micro-cracks, as well as tiny particles of dust, lint, and debris stuck to the surface. Overall feeling: funny, strange, slightly unsettling, but very lively and tangible clay 3D imagery with maximum detail.